System shock 2 better than bioshock9/25/2023 ![]() ![]() The lack of interesting weapon upgrades and secondary capabilitie sis another big concern. And while there is a widely-held belief that two-weapon limits are more tactical, when you have so few enemy types and all guns are so effective in almost every situation, there's not much point to this limit. You've invested money into upgrading them, you can only carry two, and combat is only going to get harder as you go - so there is actually substantial disincentive to experiment. ![]() As there are no guns which are significantly better against certain enemies, or certain weapons which offer substantially different or interesting functionality, you end up sticking with the same guns throughout the whole game. The two-weapon-max system is a tacit admission of this by Irrational Games - if you could carry all guns you would have virtually no weaknesses in combat, hence the limitation imposed on the player. In trying to ensure every option is equally effective in most situations, BioShock Infinite runs into the unfortunate problem if no weapons being especially preferable to any others. Outside of the competitive multiplayer community, I'm of the opinion that balance is something which needs to be "good enough" but nothing more. One of the dangers in striving for "perfect balance" as BioShock Infinite does is that you can end up with a game that feels very flat and soulless.
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